Just as the post says - we are very excited about the developments in 4D street art and how we at Art for After Hours have been able to share this nascent application of the emerging technologies into our project demos in this last year.
We have been testing ways to bring the 4D aspects that is animated augmented reality (AR), virtual reality (VR), and newer applications underway for our 2017 initiatives in the US and internationally on greater and brighter scales.
Here we will take a look into some of our developments for 2016 and a window into our next steps already in motion for 2017...
Hangin' On: (2016) Venice, FL
4D: Augmented Reality (AR) with reverse 3D anamorphic effect mural install.
A fun experience and an great opportunity to show the excitement of 4D using augmented reality (AR) live onsite for over 2,000 participants over three days in Venice, FL. Our demo videos show the stream of interaction with people, the painted reverse 3D illusionary art allowing us to 'hang on' the side of a hi-rise in a clearly playful way, and the 'live' giant butterflies in AR all together as one immersive experience.
Asian Fusion: (2016) Greenville, SC
4D: Augmented Reality (AR), Virtual Reality (VR), 3D anamorphic pavement art, dry chalk
A public demo for displaying the possibilities of augmented and virtual reality with a live chalk event with a stream of excited, interested viewers looking to see the excitement. We showed how Chinese styled bowls, modeled in AR, shown live to the public as demo, virtual reality (VR) demo of a 'walkthrough' of the art seen through our phones with a dedicated app.
Using an oversized, playful interpretation of Chinese and Japanese cuisine, Art for After Hours took the chalk art, AR, and VR into a combined immersive experience live for many people who had never seen 4D emerging technology in a hands on way.
Field demo of how AR is viewed to the public using markers via dedicated app toggling between AR/VR.
A visitor to our 4D install viewing our VR walkthrough of 'Asian Fusion'. Check out the deconstruction on the Chinese Bowl as motif.
Rutgers University Mark Conference: (2016) New Brunswick, NJ
4D: Augmented Reality (AR), Virtual Reality, Student lecture on 4D street/chalk art, 3D anamorphic illusion - paint/canvas, vertical horizontal combined design.
From my breakout session, staff having a good time in the art, test viewing the tech through our app...
Bringing the 4D tech from concept through demos this year was exciting to do, but even more so is the capacities of emerging technologies such as augmented, virtual realities, mixed reality, haptics, large scale projections and more in full scale corporate, branding, and international deployments with nothing limiting the application of conceptuality and imagination.
We are big fans of the conceptual and a few examples are in order...
'The Movement of Change...' (2016) Baltimore, MD
Despite a substantial amount of rain, we stayed the course and brought this exciting install to attendees with lots of pictures.
'Tesla Coil' :Dedication to Nikola Tesla: (2016) Rahway, NJ
A festival honoring Nikola Tesla's numerous contributions to science and technology- and an opportunity to bring his coil into interaction with a Tesla vehicle (supplied locally) for a crowd pleaser to the event.
And a nod to our first 4D installation which brought us into the world of 4D... The first use of augmented reality as part of our large scale 3D chalk art measuring thirty feet wide by forty feet deep.
'Visions of Cambodia' (2011) Sarasota, FL
2016 has been a breakout year for Art for After Hours bringing 4D demos of augmented and virtual reality in projects large and small, conceptually and immersively for many people excited about and interested in where technology is going in their lives and in their entertainment.
And other interesting ideas...
Figurative animation added onto a 3D chalk art project previously done in Montevideo, Uruguay.
Ambitious, forward 4D immersive street art installs can be done, indoors, outdoors, multi-city, tradeshows, branding, launches, and more by Anthony Cappetto and Art for After Hours. We call it the Art for After Hours 4D Experience. Talk to us and let's discuss how we can make your next event, initiative a conceptual, immersive one with our art, creativity, and imagination.
Anthony Cappetto is an internationally recognized artist known for 3D anamorphic art created in chalk and painted murals as well as a pioneer/early adopter of 4D Emerging Technologies such as augmented, virtual, and mixed reality immersive experiences. Founder of Art for After Hours, the first 3D street painting art company in 2001.
Cappetto's designs in 3D have been used by corporate, festival, entertainment, government, ngo, clients from advertising, public relations, marketing, and branding clientele in the US, North and South America, Europe, Middle East, and Asia. #4DisTheNew3D
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