Recent, rapid interest in the rise of 4D in the public mind, coupled with the recent introduction of the 'Pokemon Go' phenomenon spreading across national US and soon if not already global markets has taken 4D from the early adopters, pioneers,etc., to the young, trendy demographics across the country.
Given this welcome introduction of 4D to the general population, Art for After Hours and I have been sought out by a whole new group of prospective clientele who want to have the immersivity and concept of the 4D street, chalk art experience. With the new interest comes the importance of clarifying what 4D is, what 3D is, and the understandings of time, logistics, and value with this evolutionary advancement in the street painting/chalk/emerging technologies art form.
This post is aimed at corporate, agency, and events clients who are exploring 4D street art immersive installations desiring a professional, sophisticated 4D experience using chalk type art work for total traditional art/emerging technologies experiences.
NOTE: We are not involved or implying involvement in anything to do with Pokemon GO, Nintendo, or any of their interests in any way shape or form with our business.
That bit of housekeeping cleared, as a user of the app, I gave it a whirl in NYC:
Lots of fun, watched out for others, vehicles, etc...
As any professional client would surmise, there is a lot of planning, coordination, let alone coding, programming, etc. to realize this simple scene using augmented reality (AR).
Now for an ARt for After Hours project as a simple level for explanatory purposes...
Composite picture that Art for After Hours uses with our recent 4D chalk art installation 'Asian Fusion'. Top to bottom: overall finished 3D dry chalk with 4D bowl/chopsticks AR; Anthony Cappetto of Art for After Hours with AR of 4D bowl/chopsticks as part of public demo; VR demo using elements of chalk drawn Chinese bowl within virtual walk-through based upon the 'Asian Fusion' concept designed and conceived by Artist Anthony Cappetto. Special thanks to my NYC based technology team for helping me achieve these concepts.
A full project using 4D with 3D street art would go far above this simple demonstration in terms of design of the AR models, placements, interaction with the human participants, deployment to viewers, attendees, etc., all with the work involved in designing and applying the 3D chalk/mural art in terms of ground, floor panels, placement of viewpoint for completely different viewing experiences and more.
All of this takes large and committed pre-planning, planning for 3D and 4D aspects, coordination of all, then deployment in one or multiple locations...
A well thought out and executed solution is worth the understanding, time, and effort. Feel free to reach out to Anthony Cappetto of Art for After Hours for more details and a straightforward discussion.
Anthony Cappetto is an internationally recognized 3D street painting (chalk) artist, Founder of Art for After Hours, a professional 4D/3D street art/mural company in New York City in 2001, and a pioneer, early adopter of 4D emerging technologies in street painting/chalk art such as augmented, virtual reality, spaces with 3D art. Cappettos works and projects with Art for After Hours has been designed/produced for corporate, branding, exhibition, tradeshow, government, ngo, and nonprofits in Europe, Middle East, Japan, India, Uruguay, Mexico,and throughout the USA.