2018 has been a wonderful year for bringing 3D street painting art and murals to our clients.
Anthony Cappetto (pictured above) is an internationally recognized 3D street painting artist and founder of Art for After Hours, the first professional street painting art company in 2001. Clients include numerous corporate, exhibition, tradeshow, and festivals in the United States, Europe, Middle East, India, Asia, and the Americas. artforafterhours.com anthonycappetto.com
2018 has been a wonderful year for bringing 3D street painting art and murals to our clients.
Anthony Cappetto (pictured above) is an internationally recognized 3D street painting artist and founder of Art for After Hours, the first professional street painting art company in 2001. Clients include numerous corporate, exhibition, tradeshow, and festivals in the United States, Europe, Middle East, India, Asia, and the Americas. artforafterhours.com anthonycappetto.com
With a new year underway, we look back at the 2017 3D and 4D pieces by internationally recognized artist Anthony Cappetto created around the US and around the world.
The art was fun to design, to create, and we look forward to more 3D art for our clients, returning and new.
New York Build: Javits Center, NYC
Inspired by the iconic 'Lunch Atop a Skyscraper', we created the steel beam hovering over Manhattan at a Building Tradeshow.
'Collapsing Ramp' Garden Grove, CA: A 3D chalk art piece tying in augmented reality (4D) seen through an onsite monitor. We used digital models of robots and fluttering flags of our client to bring human interaction (me on bicycle), the 3D hand drawn chalk art, and the augmented reality animation.
Sunflowers and dragonflies in Battery Park, NYC: A street art installation for an event for Battery Park City Parks in June.
'Freedom' Baltimore, MD: A social and political statement made to address the current atmosphere in the US with the concept of butterflies escaping oppression in any of its forms in September.
'Betta Fish Kite' Crewe, England, United Kingdom: Expressing the beauty and conceptuality of a fish kite hovering over the countryside at a festival in the UK last August.
'A Puzzling Reality' Tizarte Event in Antwerp, Belgium: A 3D street art piece using a purposely fading motif of a puzzle fading away to 'reality' and objects such as the sunflowers fading from higher resolution to simpler resolution. Our dragonflies were designed consistently at the same level across the piece to overlay/tie in the fadeaway concept.
' Refugee: Here but Not Here...': A serious piece address the issue of refugee children throughout the world, although we focused on Syria, South Sudan, and Myanmar. The child in an atmosphere of desolation enjoys a respite blowing bubbles (given to her by an aid worker) evanescent, temporal just as we feel for the child's plight but move on quickly - Here but Not Here...
LIC Beer Festival, Long Island City NYC: A sunny Fall day brought us to create this entertaining design with pumpkins, pretzels, and of course - beer!
This was a fun year with the art experimenting with tying in animated augmented reality, conceptual ideas, sociopolitical messages, and interacting with our public in the US and abroad.
A special thanks to Wendy Stum who assisted and collaborated with me on some of the pieces especially 'Freedom' and ' Refugee: Here but Not Here...'.
Anthony Cappetto is an internationally recognized 3D street mural artist working in chalk and or paint as well as an early adopter of 4D emerging technologies such as augmented, virtual reality, mixed reality, and haptics. Cappetto is founder of Art for After Hours, the first 3D and 4D street art mural company in 2001 with many corporate, not for profit, exhibition, government, and NGO clients selecting for their projects and initiatives. His original hand drawn 3D art work has been created and drawn in the UK, Europe, the Middle East, Asia, North and South America, and throughout the USA.
Contact at acappetto@artforafterhours to discuss your upcoming 2018 projects.
Wendy Stum is Marketing Director for Art for After Hours and well versed in the street painting art industry having covered and assisted Anthony Cappetto in many street painting events and festivals in USA, UAE, and Mexico.
Contact at [email protected] with inquiries for festivals and exhibitions using Art for After Hours worldwide.
We've had a summer (and early Fall), series of 3D street art that has taken us back and forth from UK and Europe, to express a timely statement, and finally to bring 3D chalk art as local entertainment in our home base here in New York City.
This is the story-
Battery Park in New York City...
'Betta Fish Kite' in Crewe, England, U.K.
Sketch for 'Betta Fish Kite'
Wendy putting finishing touches on 'Freedom'...
'Freedom' - a statement on current socio-political climate done in Baltimore, MD
Sketch for 'Freedom' by Anthony Cappetto (with Wendy Stum)
'A Puzzling Reality...' - At 'Part of Antwerp' Art Festival in Antwerp, Belgium
Onsite in Antwerp...
Fall themed project for the Queens Beer Festival at LIC Flea in Long Island City, NY... Pumpkins, Pretzel, and a Big Beer!
A Reverse angle of the 3D art...
Sketch for Queens Beer Festival by Anthony Cappetto
Detail of chalk work on rougher surfaces...
Completed 3D chalk art piece...
Late Sunday afternoon in Long Island City with the Manhattan skyline in the distance. It was great to be able to do these 3D street art pieces in different places with fun, interesting people, creative artists from different parts of the world. Most exciting projects await!
Anthony Cappetto is an internationally recognized street artist working in chalk and paint creating 3D and 4D (augmented and virtual reality) mural installations and projects. Founder of Art for After Hours, the first 3D 4D street painting art company in 2001. Cappetto has designed and led projects in 3D and 4D with corporate, festival, exhibition, institutional, not for profit, government, and non government organizations in United Kingdom, Germany, Switzerland, Belgium, Italy, UAE, India, Japan,Uruguay, Mexico, and across the USA.
Just as the post says - we are very excited about the developments in 4D street art and how we at Art for After Hours have been able to share this nascent application of the emerging technologies into our project demos in this last year.
We have been testing ways to bring the 4D aspects that is animated augmented reality (AR), virtual reality (VR), and newer applications underway for our 2017 initiatives in the US and internationally on greater and brighter scales.
Here we will take a look into some of our developments for 2016 and a window into our next steps already in motion for 2017...
Hangin' On: (2016) Venice, FL
4D: Augmented Reality (AR) with reverse 3D anamorphic effect mural install.
A fun experience and an great opportunity to show the excitement of 4D using augmented reality (AR) live onsite for over 2,000 participants over three days in Venice, FL. Our demo videos show the stream of interaction with people, the painted reverse 3D illusionary art allowing us to 'hang on' the side of a hi-rise in a clearly playful way, and the 'live' giant butterflies in AR all together as one immersive experience.
A public demo for displaying the possibilities of augmented and virtual reality with a live chalk event with a stream of excited, interested viewers looking to see the excitement. We showed how Chinese styled bowls, modeled in AR, shown live to the public as demo, virtual reality (VR) demo of a 'walkthrough' of the art seen through our phones with a dedicated app.
Using an oversized, playful interpretation of Chinese and Japanese cuisine, Art for After Hours took the chalk art, AR, and VR into a combined immersive experience live for many people who had never seen 4D emerging technology in a hands on way.
Field demo of how AR is viewed to the public using markers via dedicated app toggling between AR/VR.
A visitor to our 4D install viewing our VR walkthrough of 'Asian Fusion'. Check out the deconstruction on the Chinese Bowl as motif.
Rutgers University Mark Conference: (2016) New Brunswick, NJ
Our presentation at the Mark Conference comprised of shooting stars in AR, a VR island, as demo within a 3D vertical horizontal combined anamorphic mural design.
From my breakout session, staff having a good time in the art, test viewing the tech through our app...
Bringing the 4D tech from concept through demos this year was exciting to do, but even more so is the capacities of emerging technologies such as augmented, virtual realities, mixed reality, haptics, large scale projections and more in full scale corporate, branding, and international deployments with nothing limiting the application of conceptuality and imagination.
We are big fans of the conceptual and a few examples are in order...
'The Movement of Change...' (2016) Baltimore, MD
3D live installation in chalk for public event in Baltimore. MD. We walked across a bridge symbolizing change, evolution of concept, and applications of modernist architectural themes.
Despite a substantial amount of rain, we stayed the course and brought this exciting install to attendees with lots of pictures.
'Tesla Coil' :Dedication to Nikola Tesla: (2016) Rahway, NJ
A festival honoring Nikola Tesla's numerous contributions to science and technology- and an opportunity to bring his coil into interaction with a Tesla vehicle (supplied locally) for a crowd pleaser to the event.
And a nod to our first 4D installation which brought us into the world of 4D... The first use of augmented reality as part of our large scale 3D chalk art measuring thirty feet wide by forty feet deep.
'Visions of Cambodia' (2011) Sarasota, FL
2016 has been a breakout year for Art for After Hours bringing 4D demos of augmented and virtual reality in projects large and small, conceptually and immersively for many people excited about and interested in where technology is going in their lives and in their entertainment.
And other interesting ideas...
Figurative animation added onto a 3D chalk art project previously done in Montevideo, Uruguay.
Ambitious, forward 4D immersive street art installs can be done, indoors, outdoors, multi-city, tradeshows, branding, launches, and more by Anthony Cappetto and Art for After Hours. We call it the Art for After Hours 4D Experience. Talk to us and let's discuss how we can make your next event, initiative a conceptual, immersive one with our art, creativity, and imagination.
Anthony Cappetto is an internationally recognized artist known for 3D anamorphic art created in chalk and painted murals as well as a pioneer/early adopter of 4D Emerging Technologies such as augmented, virtual, and mixed reality immersive experiences. Founder of Art for After Hours, the first 3D street painting art company in 2001.
Cappetto's designs in 3D have been used by corporate, festival, entertainment, government, ngo, clients from advertising, public relations, marketing, and branding clientele in the US, North and South America, Europe, Middle East, and Asia. #4DisTheNew3D
Recent, rapid interest in the rise of 4D in the public mind, coupled with the recent introduction of the 'Pokemon Go' phenomenon spreading across national US and soon if not already global markets has taken 4D from the early adopters, pioneers,etc., to the young, trendy demographics across the country.
Given this welcome introduction of 4D to the general population, Art for After Hours and I have been sought out by a whole new group of prospective clientele who want to have the immersivity and concept of the 4D street, chalk art experience. With the new interest comes the importance of clarifying what 4D is, what 3D is, and the understandings of time, logistics, and value with this evolutionary advancement in the street painting/chalk/emerging technologies art form.
This post is aimed at corporate, agency, and events clients who are exploring 4D street art immersive installations desiring a professional, sophisticated 4D experience using chalk type art work for total traditional art/emerging technologies experiences.
NOTE: We are not involved or implying involvement in anything to do with Pokemon GO, Nintendo, or any of their interests in any way shape or form with our business.
That bit of housekeeping cleared, as a user of the app, I gave it a whirl in NYC:
Lots of fun, watched out for others, vehicles, etc...
As any professional client would surmise, there is a lot of planning, coordination, let alone coding, programming, etc. to realize this simple scene using augmented reality (AR).
Now for an ARt for After Hours project as a simple level for explanatory purposes...
Composite picture that Art for After Hours uses with our recent 4D chalk art installation 'Asian Fusion'. Top to bottom: overall finished 3D dry chalk with 4D bowl/chopsticks AR; Anthony Cappetto of Art for After Hours with AR of 4D bowl/chopsticks as part of public demo; VR demo using elements of chalk drawn Chinese bowl within virtual walk-through based upon the 'Asian Fusion' concept designed and conceived by Artist Anthony Cappetto. Special thanks to my NYC based technology team for helping me achieve these concepts.
A full project using 4D with 3D street art would go far above this simple demonstration in terms of design of the AR models, placements, interaction with the human participants, deployment to viewers, attendees, etc., all with the work involved in designing and applying the 3D chalk/mural art in terms of ground, floor panels, placement of viewpoint for completely different viewing experiences and more.
All of this takes large and committed pre-planning, planning for 3D and 4D aspects, coordination of all, then deployment in one or multiple locations...
A well thought out and executed solution is worth the understanding, time, and effort. Feel free to reach out to Anthony Cappetto of Art for After Hours for more details and a straightforward discussion.
Anthony Cappetto is an internationally recognized 3D street painting (chalk) artist, Founder of Art for After Hours, a professional 4D/3D street art/mural company in New York City in 2001, and a pioneer, early adopter of 4D emerging technologies in street painting/chalk art such as augmented, virtual reality, spaces with 3D art. Cappettos works and projects with Art for After Hours has been designed/produced for corporate, branding, exhibition, tradeshow, government, ngo, and nonprofits in Europe, Middle East, Japan, India, Uruguay, Mexico,and throughout the USA.
As 2012 comes to a close, I am looking back to a uniquely successful year with Art for After Hours with 3D chalk art work mingling with animated augmented reality and use of figurative animation as a dynamic in bringing traditional chalk art and emerging technologies together for the entertainment of millions, yes millions of viewers worldwide.
I speak of the numbers above of course as an extention to the thousands viewing our art live onsite, thanks to social media worldwide whether, Twitter, Facebook, Tumblr, or their counterparts in the Pacific Rim or other regional locations.
Here I am (top center, wearing tan shirt) with my new friends in Montevideo, Uruguay as a guest of the US Embassy there in September 2012. This is the same background used for the application of figurative animation (courtesy Mixamo)that could have been done with our live group... (below):
The beauty of mingling or blending physical and virtual activities in projects comes from the creation of the art itself from traditional and emerging sources (chalk art, animation designs, AR) and through connecting to physical and virtual audiences making your message known with more scalability than ever before in programs.
Earlier in the year, I was onsite at an event in Mumbai, India at IIT Bombay in which I mingled animated AR in the formof the IIT robot mascot for thousands of university students over the course of the event, (below):
Here I was (Fourth from left), with a group of IIT Bombay students at the Techfest 2012 in which we 'chased' the IIT Bombay robot mascot (flying away in blue, courtesy of Daqri). The ways to present the mingling of the art/technology are nacsent and the the expansion and sophistication of applying AR and animation are just beginning. Art for After Hours is working with these vendors and always seeking to develop relationships with emerging technology companies, start-ups and established who are seriously interested in seeing how far mingling 3D chalk art in hybrid events and concepts can go.
Indeed, thousand of students came through the exhibition area taking pictures and viewing the AR effect through my setup in front of the physical artwork.
And yes, at one point, the art was bright...
In terms of larger more sophisticated projects, Art for After Hours offers solutions and planning to match the needs of programs, ranging from multiple locations, artwork needs, and logistics.
Take a look at our first foray into 3D chalk art and animated AR(November 2011),and a recent blog interview with Mixamo from November 2012...
About
Anthony Cappetto: An
internationally recognized 3D chalk artist working with emerging technologies
in and for his designs, having brought this level of art to the USA and
India. Founder of Art for After Hours, the first professional 3D chalk
art company in 2001, and the first company to design and present work using
animated augmented reality in 2011. Art for After Hours provides
professional quality 3D Chalk/AR work to corporate, tradeshow, and exhibition
clients in the USA, Europe, Middle East, Asia, and South America.
Recently invited by the US State Department to lecture and conduct student
faculty workshops at the Universidad de la Republica in September 2012 and
designed a high wire circus scene at the Sarasota Chalk Festival in Florida
with a ‘test’ walk by Nik Wallenda on November 1st , 2012.
Recently interviewed by Mixamo animators centering on my use of 3D chalk art
and emerging technologies such as virtual street painting festival spaces,
augmented reality, and animation. To learn more about my background in
this, please visit my business blog, ‘The Business of Street Painting Art’ (http://businessofstreetpainting.typepad.com).
The Art for After Hours 3D chalk art team of Anthony Cappetto, Shawn McCann, and Wendy Stum are going to return to the Sarasota Chalk Festival for our third straight year to bring our 3D chalk art to the thousands of visitors to the foremost chalk art festival in the USA with a host of artists from throughout the world.
The artwork I have designed for our team, 'High Wire' will be 15 by 30 feet in size and will need to work fast and well for the 'test' of our high wire line by no other than the one and only Nik Wallenda himself!
Check out the recent post by the Festival of our high wire activities here and get all the hair raising details!
We assure you, there will be more to come on this exciting new exhibition...
Anthony Cappetto is an internationally recognized 3D/AR Chalk Artist, Founding Art for After Hours, the first professional chalk art company in 2001, bringing 3D and 3D/AR chalk art to clients in the USA, Europe, Middle East, Asia, and South America. This is our third exhibition pavement art piece at the Sarasota Chalk Art Festival.
Hi Everyone, our new work continues with a brief, fun weekend I had creating a haunting 3D chalk art piece for the Friends and family day at SUNY Oswego over the weekend of October 19th-20th.
Very creepy, but a fun project!
Grabbing the lightning bolt from the secret lab...
Here I am (Anthony Cappetto) getting ready to take the moon from the sky...
Regardless of where I travel, from international locales, or the projects done, the important thing is to enjoy what you do and that is a very good thing...
Anthony Cappetto is an internationally recognized 3D/AR Chalk Artist and Founder of Art for After Hours, the first professional 3D/AR Chalk Art Company in 2001. Art for After Hours with our team brings 3D chalk art with animated augmented reality to corporate, tradeshow, and exhibition clients in the USA, Europe, Middle East, Asia, and South America.
After a busy two weeks, Art for After Hours is posting our latest projects and a new one on the horizon!
First we have completed pics from Shawn McCann's recent 3D chalk art project at the MeccaFest in Carrollton GA, Enjoy!
As you can see, lots of people had lots of fun, and Art for After Hours is always pleased to be part of the action. Thanks to Shawn McCann for creating the 3D chalk art!
Anthony Cappetto is an internationally recognized 3D/AR chalk artist and founder of Art for After Hours, the first professional 3D chalk art company in 2001; bringing work such as Shawn's to corporate, tradeshow, and exhibitions in the USA, Europe, Middle East, Asia, and South America.
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